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Author Topic: The BiG UpDaTe on it's way!  (Read 659 times)
Marky
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marky0
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« on: July 31, 2010, 07:28:56 PM »

So, as some of you may know, i will be releasing the "BiG UpDaTe!!" to our RPG Invasion server.. in hopefully... a couple of weeks. (Lots of work still needs to be done)

I will be editing this post with changes made so far from our current version of the server.
Please feel free to discuss the changes, but no "OMFG! This be too hard, change bax plox" is allowed, and will NOT be tolerated. Also offtopic posts are automatically removed without a warning/note.

Changes made so far:
- Going back to version 217 of DruidsRPG.
- DruidsRPG217 brings back DCMonsters version 113, not a big deal, version 221 was only to fix some stuff with DruidsRPG221.
- ALL RPG Data of players are now reseted. (That doesn't includes the Combat System, those data will stay, also no worries, i will create a simple PHP/MYSQL page where you can submit your Character's names, incase you wan't your RPG Levels back, you will be noted on a public list tho, so others WILL see if you gained your levels from the new version OR requested them back. This doesn't includes players that bought their levels from our Shop, they will get them back without being listed on that page. (Only the levels they bought, counts.)
- Starting level is now 1 instead of 5.
- You get 10 Stat Points instead of 15 every level.
- Winning EXP reduced to 5000 from 12000.
- Max Adrenaline Bonus is now 1000 instead of 1500.
- Max Ammo Bonus is now 200 instead of infinite.
- You get 50% chance to spawn with magic weapons instead of 80%.
- Leveling Exp required now maxes out at 15000 instead of 8000 (At level 100).
- Removed General Class and some abilitys like Monster Damage since version 217 doesn't have them.
- To spawn the most powerful pets (for medic's), they now require more adrenaline to do so.
- Engineers respawning time of Paladin is now 120 sec instead of 60 and Goliath is at 180 sec instead of 120.
- To get magic type weapons, the chance is now equal on all magic types. (You have the same chance to get a Null Entrophy weapon and a Reflection weapon etc.)
- Same chances on Artifact spawning from monsters also. (Same chance to get an Invul Globe and an Electric Magnet.. etc..)

- MasterGamersAddons-V1B is created! Fixed some description errors in both Elite abilitys and changed Elite Weapons a bit. "Description="The Elite Weapons, only for Elite players!||When you spawn:|Level 1: You are granted with the Benelli ShotGun and the EONS Ripper.|Level 2: You are granted with the Rainbow Shock Rifle and the Holy Hand Grenade.|Level 3: You are granted with a PortalGun and the Enhanced Redeemer.|You must be level 250 before you can buy level 1, 500 before you can buy level 2 and 1000 before you can buy level 3.|Cost (per level): 350,500,650||This ability was built for the MasterGamers.net servers and website by Marky."
- 11 New Maps accepted from the Map Discussion Board will be added.


DO Note that by changing back to DruidsRPG217 you won't see any more Class glitchers at all and also the Elite Weapons and Resupply will now work properly, and getting adjusted in MasterGamersAddons-V1B anyway.

That's it for about this time, as i said, i will update with new changes.

Marky
« Last Edit: August 03, 2010, 12:07:01 PM by Marky » Logged

Orbit
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Say WHAAAAAAAAAT?!

xarqpac
« Reply #1 on: July 31, 2010, 07:34:32 PM »

Hmm good changes. I like them    Now I'm totally sure I will change to Medic!  Cheers! 
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Giannis
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giannis66
« Reply #2 on: July 31, 2010, 08:56:11 PM »

Sounds great and it will be more challenging Cheesy
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Titan59
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« Reply #3 on: July 31, 2010, 10:11:54 PM »

i like the max ammo bonus being only 200 because now people won't spam nukes yay Smiley nice update 
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Greg
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Hi :D

gregbond
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« Reply #4 on: August 01, 2010, 12:00:09 AM »

Will changing back to Druid 217 only get rid of the general class and glitches sub-class?

I like that it will be getting more challenging, and also, is there a date for the giving of character names/levels, or will that happen when the update is applied?
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Gohan
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Lets kick some ass!

ssj2gohan2
« Reply #5 on: August 01, 2010, 12:32:01 AM »

ok, try this for 1 week, add these lines to engineer summoning inside RPG.INI
where one line looks like this
VehicleConfigs=(FriendlyName="Goliath",Vehicle=Class'Onslaught.ONSHoverTank',Points=15,StartHealth=450,NormalHealth=800,RecoveryPeriod=180)
change it to something like this
VehicleConfigs=(FriendlyName="Pupae",Vehicle=Class'PikachuMonsterv2.Pikachu',Points=15,StartHealth=450,NormalHealth=800,RecoveryPeriod=180)

what i done, is changed the name, and what is summoned from a tank, to a pikachu (monster) when you summon this pikachu, it attacks you, not like the monster master, but its funny (sshhh dont tell those who dont use forums, they summon it and get attked, lol xD) i tried this a while ago and thought it was cool, just try it, *note* you can change to any monster you want, so long as you have its line to add to SMP (satore Monster Pack)
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Marky
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marky0
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« Reply #6 on: August 01, 2010, 01:09:18 AM »

Will changing back to Druid 217 only get rid of the general class and glitches sub-class?

I like that it will be getting more challenging, and also, is there a date for the giving of character names/levels, or will that happen when the update is applied?

You don't have to give character levels, i check them from the backups.. (to avoid lies)
And it will occour after the update anyway, i bet you know your char names yourself..

And atm no thanks Gohan, im keeping the server as much original as i can..

Marky
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ice.t
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xamdiego
« Reply #7 on: August 14, 2010, 06:52:20 PM »

Is it possible that we could get rid of the dragon monsters,
cause they are really hard to hit on a open map.
Can we also get rid of the doom monster and replace them with stronger monsters? (like a nali ssr)

ICe.T
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Ice.t AKA EU Itazuki
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« Reply #8 on: August 14, 2010, 07:54:43 PM »

i hate nali ssr it kills instantly but indeed the monsters are rather weak for high lvls
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Voorhes
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voorhes
« Reply #9 on: August 14, 2010, 08:48:49 PM »

cause they are really hard to hit on a open map.

No if You use for example Null Enthrophy MP5 or Minigun.


V.
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The goal is not to shoot the target..
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